ljubo
Moderator
Poruka: 183
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IWAY/HWAY pre 4 meseci, 3 nedelja
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Karma: 1
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| | | | | Warrior / Ranger | 10 Strength 10 Hammer Mastery 11 Tactics
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 Nightfall | Steady Stance- 6
 - 5
 Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 2 strikes of adrenaline and 5 Energy instead. (Attrib: 11 Tactics) |
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 Prophecies | Desperation Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Factions | Drunken Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Prophecies | Fear Me!- 6
 - 4
 Shout. All nearby foes lose 3 Energy. (Attrib: 11 Tactics) |
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 Core | Hammer Bash- 6
 Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Attrib: 10 Hammer Mastery) This attack skill has 10% armor penetration. |
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 Prophecies | I Will Avenge You!- 45
 - 5
 Shout. For each dead ally, you gain 10 seconds of +6 Health regeneration and your attack speed increases by 25%. (Attrib: 10 Strength) |
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 Core | Charm Animal- 10
 - 10
 Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Attrib: Beast Mastery) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | war1 |
| | | | | Warrior / Ranger | 10 Strength 10 Hammer Mastery 11 Tactics
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 Nightfall | Steady Stance- 6
 - 5
 Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 2 strikes of adrenaline and 5 Energy instead. (Attrib: 11 Tactics) |
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 Prophecies | Desperation Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Factions | Drunken Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Prophecies | Fear Me!- 6
 - 4
 Shout. All nearby foes lose 3 Energy. (Attrib: 11 Tactics) |
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 Core | Hammer Bash- 6
 Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Attrib: 10 Hammer Mastery) This attack skill has 10% armor penetration. |
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 Prophecies | I Will Avenge You!- 45
 - 5
 Shout. For each dead ally, you gain 10 seconds of +6 Health regeneration and your attack speed increases by 25%. (Attrib: 10 Strength) |
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 Core | Charm Animal- 10
 - 10
 Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Attrib: Beast Mastery) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | war1 |
| | | | | Warrior / Ranger | 10 Strength 10 Hammer Mastery 11 Tactics
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 Nightfall | Steady Stance- 6
 - 5
 Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 2 strikes of adrenaline and 5 Energy instead. (Attrib: 11 Tactics) |
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 Prophecies | Desperation Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Factions | Drunken Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Prophecies | Fear Me!- 6
 - 4
 Shout. All nearby foes lose 3 Energy. (Attrib: 11 Tactics) |
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 Core | Hammer Bash- 6
 Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Attrib: 10 Hammer Mastery) This attack skill has 10% armor penetration. |
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 Prophecies | I Will Avenge You!- 45
 - 5
 Shout. For each dead ally, you gain 10 seconds of +6 Health regeneration and your attack speed increases by 25%. (Attrib: 10 Strength) |
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 Core | Charm Animal- 10
 - 10
 Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Attrib: Beast Mastery) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | war1 |
| | | | | Warrior / Ranger | 10 Strength 10 Hammer Mastery 11 Tactics
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 Nightfall | Steady Stance- 6
 - 5
 Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 2 strikes of adrenaline and 5 Energy instead. (Attrib: 11 Tactics) |
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 Prophecies | Desperation Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Factions | Drunken Blow- 7
 - 5
 Melee Attack. If this attack hits, you strike for +32 damage and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Attrib: 11 Tactics) This attack skill has 10% armor penetration. |
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 Prophecies | Fear Me!- 6
 - 4
 Shout. All nearby foes lose 3 Energy. (Attrib: 11 Tactics) |
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 Core | Hammer Bash- 6
 Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Attrib: 10 Hammer Mastery) This attack skill has 10% armor penetration. |
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 Prophecies | I Will Avenge You!- 45
 - 5
 Shout. For each dead ally, you gain 10 seconds of +6 Health regeneration and your attack speed increases by 25%. (Attrib: 10 Strength) |
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 Core | Charm Animal- 10
 - 10
 Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Attrib: Beast Mastery) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | war1 |
| | | | | Paragon / Ranger | 10 Wilderness Survival 10 Command 11 Leadership
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 Nightfall | "Incoming!" (PvP)- 25
 - 10(-1..5)
 Elite Shout. For 8 seconds, all allies within earshot move 33% faster, and gain 12 Health while moving. (Attrib: 10 Command) |
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 Nightfall | "Fall Back!" (PvP)- 25
 - 10(-1..5)
 Shout. For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. (Attrib: 10 Command) |
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 Nightfall | "Make Haste!"- 10
 - 5(-1..5)
 Shout. For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: 10 Command) |
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 Nightfall | Song of ConcentrationChant. For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. (Attrib: 10 Command) |
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 Core | Nature's RenewalNature Ritual. Create a level 7 Spirit with 140 Health and 44 armor. For 110 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 110 seconds. (Attrib: 10 Wilderness Survival) |
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 Factions | BramblesNature Ritual. Create a level 7 Spirit with 140 Health and 44 armor. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 15 seconds. This Spirit dies after 110 seconds. (Attrib: 10 Wilderness Survival) |
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 Nightfall | "Brace Yourself!" (PvP)- 12
 - 5(-1..5)
 Shout. For 10 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 47 damage instead. (Attrib: 10 Command) |
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 Nightfall | Anthem of FlameChant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 2 seconds. (Attrib: 11 Leadership) |
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| | Booster |
| | | | | Ranger / Necromancer | 12 Expertise 12 Wilderness Survival
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 Nightfall | Smoke TrapElite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 9 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. (Attrib: 12 Wilderness Survival) |
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 Core | Barbed TrapTrap. When Barbed Trap is triggered, all nearby foes are struck for 20 piercing damage, become Crippled, and begin Bleeding for 21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: 12 Wilderness Survival) |
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 Core | Flame TrapTrap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 17 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: 12 Wilderness Survival) |
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 Prophecies | Dust TrapTrap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 7 seconds and take 22 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Attrib: 12 Wilderness Survival) |
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 Nightfall | Natural Stride- 12
 - 5(3)
 Stance. For 7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. (Attrib: 12 Wilderness Survival) |
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 Factions | TranquilityNature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. Enchantments cast by non-Spirit creatures within its range expire 44% faster. This Spirit dies after 51 seconds. (Attrib: 12 Wilderness Survival) |
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 Factions | Gaze of ContemptSpell. If target foe has more than 50% Health, that foe loses all enchantments. |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Trapp |
| | | | | Ritualist / Monk | 12 Restoration Magic 12 Channeling Magic 3 Spawning Power
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 Nightfall | Offering of SpiritElite Spell. Gain 15 Energy. If any Spirits are within earshot, you do not sacrifice Health. (Attrib: 12 Channeling Magic) |
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 Factions | Spirit LightSpell. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic) |
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 Factions | Mend Body and SoulSpell. Target ally is healed for 96 Health. That ally loses one Condition for each Spirit within earshot. (Attrib: 12 Restoration Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 7(+0.4) seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: 12 Restoration Magic) |
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 Factions | Weapon of ShadowWeapon Spell. For 7(+0.4) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. (Attrib: 12 Restoration Magic) |
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 Nightfall | Recovery (PvP)Binding Ritual. Create a level 8 Spirit with 160 (+19) Health and 50 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. (Attrib: 12 Restoration Magic) |
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 Core | Remove HexSpell. Remove a Hex from target ally. |
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| | heal1 |
| | | | | Ritualist / Monk | 12 Restoration Magic 12 Channeling Magic 3 Spawning Power
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 Factions | Spirit LightSpell. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic) |
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 Factions | Mend Body and SoulSpell. Target ally is healed for 96 Health. That ally loses one Condition for each Spirit within earshot. (Attrib: 12 Restoration Magic) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 7(+0.4) seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: 12 Restoration Magic) |
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 Factions | Spirit TransferSpell. The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. (Attrib: 12 Restoration Magic) |
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 Nightfall | Offering of SpiritElite Spell. Gain 15 Energy. If any Spirits are within earshot, you do not sacrifice Health. (Attrib: 12 Channeling Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Life (PvP)Binding Ritual. Create a level 8 Spirit with 160 (+19) Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic) |
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 Core | Remove HexSpell. Remove a Hex from target ally. |
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| | Heal2 |
War[Equipment;Pk5RhOlAkkaAAjKhpIVxSjlI9Eri5ODSjgpIDrzhpIDF]
Para[Equipment;Pk5RRPDoCTaIqpW7r+p5I90yp5IBLrprItW9plIBrxp5ING]
Ranger[Equipment;PkpxlOZTksoQhpIbxYjpIDLzipIZRlgpIDr3hpI9EA]
Rit[Equipment;Pk5hUNz6TjGNvKSF/MFppm/MFZqYFNFpn6+MFJYd/MF5pA]
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