imp
Junior Boarder
Poruka: 26
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Imp hex way pre 3 meseci, 2 nedelja
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Karma: 0
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| | | | | Dervish / Warrior | 12 Scythe Mastery 9 Wind Prayers 9 Mysticism Whenever an Enchantment ends, you gain 9 Health and 3 Energy.
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 Nightfall | Wounding Strike- 3
 - 5
 Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 17 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 17 seconds. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Chilling Victory (PvP)- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +14 damage. If you targeted a foe who had less Health than you, that foe and all adjacent foes are struck for 42 cold damage. (Attrib: 9 Wind Prayers) |
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 Core | Wild Blow- 8
 - 5
 Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked. |
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 Nightfall | Heart of FuryEnchantment Spell. For 14 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 2 seconds. (Attrib: 9 Mysticism) |
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 Nightfall | Attacker's InsightEnchantment Spell. For 20 seconds, your next 2 attack skills cost 14 less Energy. (Attrib: 9 Wind Prayers) |
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 Nightfall | Harrier's Haste- 20
 - 5
 Stance. For 11 seconds, you move 25% faster and deal +11 more damage against moving foes. (Attrib: 9 Wind Prayers) |
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 Nightfall | Harrier's GraspEnchantment Spell. For 17 seconds, attacks against moving foes also Cripple that foe for 10 seconds. (Attrib: 9 Wind Prayers) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | WS derv |
| | | | | Elementalist / Paragon | 12 Fire Magic 9 Energy Storage 9 Command Your maximum Energy is raised by 27.
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 Prophecies | Rodgort's InvocationSpell. Target foe and all nearby foes are struck for 99 fire damage and set on fire for 3 seconds. (Attrib: 12 Fire Magic) |
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 Nightfall | Savannah Heat (PvP)Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 17 fire damage each second and an additional 17 fire damage for each second this Spell has been in effect. (Attrib: 12 Fire Magic) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. (Attrib: 9 Energy Storage) |
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 Prophecies | Searing HeatSpell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 34 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: 12 Fire Magic) |
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 Core | Fire AttunementEnchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic) |
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 Nightfall | "Make Haste!"- 10
 - 5
 Shout. For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: 9 Command) |
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 Nightfall | Song of ConcentrationChant. For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. (Attrib: 9 Command) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Fire Ele |
| | | | | Necromancer / Ritualist | 12 Death Magic 9 Soul Reaping 9 Restoration Magic You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Toxic ChillElite Spell. Target foe is struck for 63 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 22 seconds. (Attrib: 12 Death Magic) |
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 Factions | Rising BileHex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 5 damage for each second Rising Bile was in effect. (Attrib: 12 Death Magic) |
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 EotN | Withering AuraEnchantment Spell. For 17 seconds, target ally's melee attacks cause Weakness for 17 seconds. (Attrib: 12 Death Magic) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 64 Health and 6 Energy. (Attrib: 9 Soul Reaping) |
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 Factions | Weapon of ShadowWeapon Spell. For 6 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. (Attrib: 9 Restoration Magic) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 6 seconds, target ally has a Weapon of Warding that grants target ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: 9 Restoration Magic) |
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 Factions | Life (PvP)Binding Ritual. Create a level 6 Spirit with 120 Health and 38 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 9 Restoration Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Toxic Nec |
| | | | | Necromancer / Elementalist | 12 Soul Reaping 12 Curses You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Core | Lingering CurseElite Hex Spell. For 25 seconds, target foe and all nearby foes suffer -2 Health degeneration, and gain 20% less benefit from healing. (Attrib: 12 Curses) |
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 Core | SufferingHex Spell. For 25 seconds, target foe and all nearby foes suffer -2 Health degeneration. (Attrib: 12 Curses) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping) |
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 Nightfall | Ulcerous LungsHex Spell. For 22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 13 seconds (Attrib: 12 Curses) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Nightfall | Rip EnchantmentSpell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 21 seconds. (Attrib: 12 Curses) |
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 Core | Rend EnchantmentsSpell. Remove 8 enchantments from target foe. For each Monk enchantment removed, you lose 31 Health. (Attrib: 12 Curses) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Lingering Nec |
| | | | | Necromancer / Ritualist | 12 Death Magic 9 Soul Reaping 9 Communing You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Core | Tainted Flesh- 1
 - 5
 Elite Enchantment Spell. For 39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 13 seconds. (Attrib: 12 Death Magic) |
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 EotN | Putrid BileHex Spell. For 17 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 73 damage. (Attrib: 12 Death Magic) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 64 Health and 6 Energy. (Attrib: 9 Soul Reaping) |
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 Factions | Vile MiasmaHex Spell. Target foe is struck for 54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -4 Health degeneration for 10 seconds. (Attrib: 12 Death Magic) |
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 Factions | Dulled WeaponHex Spell. For 14 seconds, target foe and all nearby foes cannot achieve a critical hit. (Attrib: 9 Communing) |
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 EotN | Sundering WeaponWeapon Spell. For 8 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 14 seconds. (Attrib: 9 Communing) |
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 Prophecies | Well of SufferingWell Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 26 seconds, foes in that area suffer -5 Health degeneration. (Attrib: 12 Death Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Taint Nec |
| | | | | Necromancer / Elementalist | 9 Soul Reaping 12 Curses 9 Earth Magic You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Factions | Weaken KneesElite Hex Spell. For 13 seconds, target foe suffers -3 Health degeneration and takes 9 damage while moving. (Attrib: 12 Curses) |
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 Core | FaintheartednessHex Spell. For the next 20 seconds, target foe attacks 50% slower, and that foe suffers -2 Health degeneration. (Attrib: 12 Curses) |
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 Prophecies | Insidious ParasiteHex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses) |
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 Nightfall | Rip EnchantmentSpell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 21 seconds. (Attrib: 12 Curses) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Prophecies | Grasping EarthHex Spell. For 15 seconds, all nearby foes move 50% slower. (Attrib: 9 Earth Magic) |
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 Core | Ward Against FoesWard Spell. You create a Ward Against Foes at your current location. For 15 seconds, non-Spirit foes in this area move 50% slower. (Attrib: 9 Earth Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | WK Necro |
| | | | | Monk / Mesmer | 8 Inspiration Magic 1 Healing Prayers 12 Protection Prayers 10 Divine Favor
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 Factions | Spirit Bond (PvP)Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | GuardianEnchantment Spell. For 6 seconds, target ally has a 50% chance to block attacks. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Factions | Life SheathElite Enchantment Spell. Remove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead (maximum 84). (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | Shielding HandsEnchantment Spell. For 8 seconds, damage received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 EotN | Aura of StabilityEnchantment Spell. For 7 seconds, target other ally cannot be knocked down. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Nightfall | Shield of AbsorptionEnchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 32 Health. |
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 Prophecies | ChannelingEnchantment Spell. For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: 8 Inspiration Magic) |
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| | LS |
| | | | | Monk / Mesmer | 6 Inspiration Magic 12 Healing Prayers 11 Divine Favor
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 Core | Infuse Health- ¼
 - 10
 Spell. Lose half your current Health. Target other ally is healed for 129% of the amount you lost. (Attrib: 12 Healing Prayers) Target ally gets healed for 35 Health. |
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 102 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 35 Health. |
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 Prophecies | Dwayna's KissSpell. Heal target other ally for 51 (+35) Health and an additional 30 Health for each Enchantment or Hex on that ally. (Attrib: 12 Healing Prayers) |
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 Core | Power DrainSpell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 13 Energy. (Attrib: 6 Inspiration Magic) |
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 Core | Heal PartySpell. Heal entire party for 66 Health. (Attrib: 12 Healing Prayers) You get healed for 35 Health. |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 102 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 35 Health. |
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 Nightfall | Healer's BoonElite Enchantment Spell. For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. (Attrib: 11 Divine Favor) You get healed for 35 Health. |
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 Prophecies | ChannelingEnchantment Spell. For 27 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: 6 Inspiration Magic) |
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Zapisano
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Poslednja izmena: 27.11.09 21:45 od ljubo.
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Administrator je onemogućio javni pristup pisanja.
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ljubo
Moderator
Poruka: 183
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Odg: Imp hex way pre 3 meseci, 2 nedelja
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Karma: 1
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Poslusao si me za ele-a pa je urodilo plodom, sad treba da poslusas Postarovu ideju za ovog Antimelee-a umesto necra.
| | | | | Mesmer / Elementalist | 9 Fast Casting 12 Illusion Magic 9 Earth Magic
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 Prophecies | IneptitudeElite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 114 damage and becomes Blinded for 10 seconds. (Attrib: 12 Illusion Magic) |
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 Core | ClumsinessHex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 76 damage. (Attrib: 12 Illusion Magic) |
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 EotN | Wandering EyeHex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 76 damage. (Attrib: 12 Illusion Magic) |
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 Nightfall | Signet of Clumsiness- 15
 - ¼(0.18)
 Signet. If target foe is attacking, that foe is interrupted and takes 51 damage. (Attrib: 12 Illusion Magic) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Prophecies | Grasping EarthHex Spell. For 15 seconds, all nearby foes move 50% slower. (Attrib: 9 Earth Magic) |
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 Core | Ward Against FoesWard Spell. You create a Ward Against Foes at your current location. For 15 seconds, non-Spirit foes in this area move 50% slower. (Attrib: 9 Earth Magic) |
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 Core | Resurrection Signet- 3(2.19)
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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Zapisano
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Kakvo sunce u sred bijela dana ??
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Administrator je onemogućio javni pristup pisanja.
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