ljubo
Moderator
Poruka: 183
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HA build jan2010 pre 2 meseci
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Karma: 1
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| | | | | Ranger / Assassin | 12 Expertise 12 Dagger Mastery
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 Factions | Jagged StrikeLead Attack. If Jagged Strike hits, your target suffers from Bleeding for 17 seconds. (Attrib: 12 Dagger Mastery) |
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 Factions | Fox FangsOff-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +30 damage if it hits. (Attrib: 12 Dagger Mastery) |
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 Nightfall | Shattering Assault- 4
 - 10(5)
 Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 41 damage and target foe loses one Enchantment. This attack cannot be blocked. (Attrib: 12 Dagger Mastery) |
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 Factions | Leaping Mantis Sting- 8
 - 5(3)
 Lead Attack. If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds. (Attrib: 12 Dagger Mastery) |
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 Factions | Exhausting AssaultDual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. (Attrib: 12 Dagger Mastery) |
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 Factions | Dash- 8
 - 5
 Stance. For 3 seconds, you run 50% faster. |
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 Core | Lightning Reflexes- 30
 - 10(5)
 Stance. For 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: 12 Expertise) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | RA1 |
| | | | | Ranger / Assassin | 12 Expertise 12 Dagger Mastery
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 Factions | Jagged StrikeLead Attack. If Jagged Strike hits, your target suffers from Bleeding for 17 seconds. (Attrib: 12 Dagger Mastery) |
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 Factions | Fox FangsOff-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +30 damage if it hits. (Attrib: 12 Dagger Mastery) |
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 Nightfall | Shattering Assault- 4
 - 10(5)
 Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 41 damage and target foe loses one Enchantment. This attack cannot be blocked. (Attrib: 12 Dagger Mastery) |
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 Factions | Leaping Mantis Sting- 8
 - 5(3)
 Lead Attack. If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds. (Attrib: 12 Dagger Mastery) |
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 Factions | Exhausting AssaultDual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. (Attrib: 12 Dagger Mastery) |
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 Factions | Dash- 8
 - 5
 Stance. For 3 seconds, you run 50% faster. |
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 Core | Lightning Reflexes- 30
 - 10(5)
 Stance. For 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: 12 Expertise) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | RA2 |
| | | | | Warrior / Paragon | 12 Strength 12 Hammer Mastery
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 Nightfall | Flail- 4
 Stance. For 12 seconds, you attack 33% faster but move 33% slower. (Attrib: 12 Strength) |
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 Prophecies | Earth Shaker- 8
 Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Prophecies | Crushing Blow- 10
 - 5
 Hammer Attack. If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Core | Hammer Bash- 6
 Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +25 damage, and your target is knocked down. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Nightfall | Enraging Charge- 20
 - 5
 Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength) |
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 Nightfall | Song of ConcentrationChant. For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. (Attrib: Command) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | EarthShaker |
| | | | | Necromancer / Elementalist | 8 Soul Reaping 12 Curses 10 Earth Magic You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Core | Lingering CurseElite Hex Spell. For 25 seconds, target foe and all nearby foes suffer -2 Health degeneration, and gain 20% less benefit from healing. (Attrib: 12 Curses) |
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 Core | SufferingHex Spell. For 25 seconds, target foe and all nearby foes suffer -2 Health degeneration. (Attrib: 12 Curses) |
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 Core | BarbsHex Spell. For 30 seconds, target foe takes 12 more damage when hit by physical damage. (Attrib: 12 Curses) |
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 Core | Mark of PainHex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes. (Attrib: 12 Curses) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Prophecies | Grasping EarthHex Spell. For 16 seconds, all nearby foes move 50% slower. (Attrib: 10 Earth Magic) |
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 Core | Ward Against FoesWard Spell. You create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower. (Attrib: 10 Earth Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Lingering |
| | | | | Necromancer / Paragon | 9 Soul Reaping 12 Curses 9 Command You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Prophecies | Spiteful SpiritElite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses) |
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 Prophecies | Insidious ParasiteHex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses) |
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 EotN | Defile DefensesHex Spell. For 17 seconds, the next time target foe blocks, that foe takes 102 damage. (Attrib: 12 Curses) |
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 Core | Rend EnchantmentsSpell. Remove 8 enchantments from target foe. For each Monk enchantment removed, you lose 31 Health. (Attrib: 12 Curses) |
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 Nightfall | "Brace Yourself!" (PvP)- 12
 - 5
 Shout. For 10 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 44 damage instead. (Attrib: 9 Command) |
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 Nightfall | "Make Haste!"- 10
 - 5
 Shout. For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: 9 Command) |
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 Nightfall | "Fall Back!" (PvP)- 25
 - 10
 Shout. For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. (Attrib: 9 Command) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | SS |
| | | | | Ritualist / Mesmer | 2 Inspiration Magic 12 Communing 3 Restoration Magic 11 Channeling Magic 5 Spawning Power
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 Factions | Brutal WeaponWeapon Spell. Give target ally a Brutal Weapon for 34(+3.4) seconds. The bearer's weapon strikes for +13 damage as long as the bearer is under no Enchantments. (Attrib: 12 Communing) |
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 Nightfall | Warmonger's WeaponWeapon Spell. For 10(+1) seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. (Attrib: 11 Channeling Magic) |
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 Factions | Pain (PvP)Binding Ritual. Create a level 7 Spirit with 140 (+28) Health and 44 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds. (Attrib: 12 Communing) |
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 Factions | Bloodsong (PvP)Binding Ritual. Create a level 6 Spirit with 120 (+24) Health and 38 armor who dies after 118 seconds. Attacks by that Spirit steal up to 20 Health. (Attrib: 11 Channeling Magic) |
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 EotN | Pure Was Li MingItem Spell. Hold Li Ming's ashes for 8 seconds. While you hold her ashes, Conditions on you expire 18% faster. When you drop her ashes, all allies within earshot lose 2 Conditions. (Attrib: 3 Restoration Magic) |
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 Factions | Expel HexesElite Spell. Remove up to 2 Hexes from target ally. |
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 Factions | Revealed Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 5 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. (Attrib: 2 Inspiration Magic) |
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 Factions | Flesh of My Flesh (PvP)Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic) |
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| | Expel |
| | | | | Elementalist / Ritualist | 3 Water Magic 12 Energy Storage 12 Restoration Magic Your maximum Energy is raised by 36.
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 Nightfall | Ether Prism- 25
 - 5
 Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 17 Energy. (Attrib: 12 Energy Storage) |
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 Factions | Spirit LightSpell. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic) |
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 Factions | Spirit TransferSpell. The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. (Attrib: 12 Restoration Magic) |
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 Factions | Weapon of ShadowWeapon Spell. For 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. (Attrib: 12 Restoration Magic) |
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 Factions | Mend Body and SoulSpell. Target ally is healed for 96 Health. That ally loses one Condition for each Spirit within earshot. (Attrib: 12 Restoration Magic) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: 12 Restoration Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Life (PvP)Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic) |
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| | Prism2 |
| | | | | Elementalist / Ritualist | 12 Energy Storage 12 Restoration Magic Your maximum Energy is raised by 36.
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 Nightfall | Ether Prism- 25
 - 5
 Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 17 Energy. (Attrib: 12 Energy Storage) |
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 Factions | Spirit TransferSpell. The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. (Attrib: 12 Restoration Magic) |
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 Factions | Spirit LightSpell. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic) |
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 Factions | Mend Body and SoulSpell. Target ally is healed for 96 Health. That ally loses one Condition for each Spirit within earshot. (Attrib: 12 Restoration Magic) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: 12 Restoration Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Life (PvP)Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic) |
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 Nightfall | Recovery (PvP)Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. (Attrib: 12 Restoration Magic) |
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| | Prism1 |
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