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Novi Build za GvG pre 3 meseci, 3 nedelja
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Karma: 0
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| | | | | Warrior / Elementalist | 3 Air Magic 12 Strength 12 Axe Mastery
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +25 damage, and your target is knocked down. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 3 Air Magic) |
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 Core | Dismember- 5
 Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 17 seconds. (Attrib: 12 Axe Mastery) This attack skill has 12% armor penetration. |
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 EotN | Body Blow- 7
 Melee Attack. If this attack hits, target foe takes +34 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 13 seconds. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Core | Disrupting Chop- 6
 Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 12 Axe Mastery) This attack skill has 12% armor penetration. |
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 Factions | Primal Rage- 15
 - 5
 Elite Stance. For 12 seconds, you attack 33% faster and move 25% faster, but you take double damage. (Attrib: 12 Strength) |
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 Prophecies | Rush- 4
 Stance. For 18 seconds, you move 25% faster. (Attrib: 12 Strength) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | w/e |
| | | | | Warrior / Dervish | 12 Strength 12 Axe Mastery
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +25 damage, and your target is knocked down. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Core | Dismember- 5
 Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 17 seconds. (Attrib: 12 Axe Mastery) This attack skill has 12% armor penetration. |
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 EotN | Body Blow- 7
 Melee Attack. If this attack hits, target foe takes +34 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 13 seconds. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Core | Disrupting Chop- 6
 Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 12 Axe Mastery) This attack skill has 12% armor penetration. |
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 Nightfall | Rending TouchSpell. You and target touched foe lose 1 Enchantment. |
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 Factions | Primal Rage- 15
 - 5
 Elite Stance. For 12 seconds, you attack 33% faster and move 25% faster, but you take double damage. (Attrib: 12 Strength) |
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 Prophecies | Rush- 4
 Stance. For 18 seconds, you move 25% faster. (Attrib: 12 Strength) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | w/d |
| | | | | Ranger / Monk | 3 Protection Prayers 12 Expertise 9 Wilderness Survival 9 Marksmanship
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 12 Expertise) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +22 damage. (Attrib: 9 Marksmanship) |
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 Nightfall | Burning Arrow- 5
 - 10(5)
 Elite Bow Attack. If this attack hits, you strike for +22 damage and cause Burning for 5 seconds. (Attrib: 9 Marksmanship) |
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 Core | Apply PoisonPreparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 10 seconds. (Attrib: 9 Wilderness Survival) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Nightfall | Natural Stride- 12
 - 5(3)
 Stance. For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. (Attrib: 9 Wilderness Survival) |
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 Nightfall | Mending TouchSpell. Touched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way. (Attrib: 3 Protection Prayers) |
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 Core | Lightning Reflexes- 30
 - 10(5)
 Stance. For 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: 12 Expertise) |
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| | r/mo |
| | | | | Ranger / Necromancer | 3 Curses 12 Expertise 12 Marksmanship
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 12 Expertise) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +25 damage. (Attrib: 12 Marksmanship) |
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 Nightfall | Keen Arrow- 6
 - 5(3)
 Bow Attack. If this attack hits, you strike for +17 damage. If you land a critical hit, you deal an additional +21 damage. (Attrib: 12 Marksmanship) |
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 Core | Power ShotBow Attack. If Power Shot hits, you strike for +17 damage. (Attrib: 12 Marksmanship) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Core | Lightning Reflexes- 30
 - 10(5)
 Stance. For 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: 12 Expertise) |
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 Factions | Glass ArrowsElite Preparation. For 30 seconds, your arrows strike for +17 damage if they hit and cause Bleeding for 18 seconds if they are Blocked. (Attrib: 12 Expertise) |
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 Core | Rend EnchantmentsSpell. Remove 6 enchantments from target foe. For each Monk enchantment removed, you lose 49 Health. (Attrib: 3 Curses) |
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| | r/n |
| | | | | Elementalist / Ritualist | 12 Water Magic 12 Energy Storage 3 Restoration Magic Your maximum Energy is raised by 36.
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 EotN | Winter's EmbraceHex Spell. For 5 seconds, target foe moves 66% slower and takes 13 damage while moving. (Attrib: 12 Water Magic) |
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 Prophecies | Shard StormHex Spell. Send out an ice shard that strikes target foe for 70 cold damage if it hits and causing target foe to move 66% slower for 5 seconds. (Attrib: 12 Water Magic) |
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 Nightfall | Freezing GustHex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 68 cold damage. Otherwise, that foe moves 66% slower for 5 seconds. (Attrib: 12 Water Magic) |
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 Core | Blurred VisionHex Spell. For 9 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. (Attrib: 12 Water Magic) |
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 EotN | Glowing IceSpell. Target foe is struck for 41 cold damage. If that foe is under the effects of a water Hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Attrib: 12 Water Magic) |
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 Factions | Mirror of IceElite Enchantment Spell. For 5 seconds and 3 seconds more for every rank of Energy Storage, you deal an additional 29 cold damage whenever you cast a Water Magic hex. (Attrib: 12 Water Magic) |
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 Core | Aura of RestorationEnchantment Spell. For 60 seconds, you gain 1 Energy and are healed for 440% of the Energy cost each time you cast a Spell. (Attrib: 12 Energy Storage) |
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 Nightfall | Death Pact Signet (PvP)- 12
 - 4
 Signet. Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. (Attrib: 3 Restoration Magic) |
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| | e/rt |
| | | | | Monk / Warrior | 12 Protection Prayers 10 Divine Favor 8 Tactics
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Prophecies | Restore ConditionElite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 58 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | GuardianEnchantment Spell. For 6 seconds, target ally has a 50% chance to block attacks. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 EotN | Aura of StabilityEnchantment Spell. For 7 seconds, target other ally cannot be knocked down. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | Shielding HandsEnchantment Spell. For 8 seconds, damage received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Prophecies | Disciplined Stance- 15
 - 5
 Stance. For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. (Attrib: 8 Tactics) |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 32 Health. |
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 Core | Draw ConditionsSpell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 22 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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| | mo/w |
| | | | | Monk / Warrior | 12 Healing Prayers 7 Protection Prayers 8 Divine Favor 8 Tactics
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 102 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 26 Health. |
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 Core | Word of HealingElite Spell. Heal target ally for 81 (+26) Health. Heal for an additional 98 Health if that ally is below 50% Health. (Attrib: 12 Healing Prayers) |
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 Factions | Signet of Rejuvenation- 8
 - 1
 Signet. Heal target ally for 63. If target ally is casting a spell or attacking, that ally is healed for an additional 63 Health. (Attrib: 12 Healing Prayers) |
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 Core | Infuse Health- ¼
 - 10
 Spell. Lose half your current Health. Target other ally is healed for 129% of the amount you lost. (Attrib: 12 Healing Prayers) Target ally gets healed for 26 Health. |
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 Core | GuardianEnchantment Spell. For 4 seconds, target ally has a 50% chance to block attacks. (Attrib: 7 Protection Prayers) Target ally gets healed for 26 Health. |
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 Prophecies | Disciplined Stance- 15
 - 5
 Stance. For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. (Attrib: 8 Tactics) |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 102 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 26 Health. |
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 Core | Draw ConditionsSpell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 15 Health. (Attrib: 7 Protection Prayers) Target ally gets healed for 26 Health. |
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| | mo/w |
| | | | | Ritualist / Elementalist | 11 Water Magic 12 Restoration Magic 6 Spawning Power
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 Nightfall | Icy ShacklesElite Hex Spell. For 8 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%. (Attrib: 11 Water Magic) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 7(+0.8) seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: 12 Restoration Magic) |
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 Factions | Resilient WeaponWeapon Spell. For 13(+1.6) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor. (Attrib: 12 Restoration Magic) |
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 Factions | Soothing MemoriesSpell. Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy. (Attrib: 12 Restoration Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Recuperation (PvP)Binding Ritual. Create a level 8 Spirit with 160 (+38) Health and 50 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds. (Attrib: 12 Restoration Magic) |
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 Prophecies | Armor of MistEnchantment Spell. For 17 seconds, you gain +32 armor and move 33% faster. (Attrib: 11 Water Magic) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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| | rt/e |
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