ljubo
Moderator
Poruka: 185
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Re:Jedan spike build (igraju ga COW) pre 3 godina, 11 meseci
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Karma: 1
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Evo ispravio sam ti build sa Code-om.. Probacemo ovo, pa ako bude lose zakljucacemo topis.. mogu igrati sve ovde.
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Zapisano
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Kakvo sunce u sred bijela dana ??
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Administrator je onemogućio javni pristup pisanja.
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Jedan spike build (igraju ga COW) pre 3 godina, 11 meseci
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Karma: 0
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| | | | | Warrior / Elementalist | 12 + 1 + 1 Swordsmanship 9 + 1 Strength 9 + 1 Tactics 3 Air Magic
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 Core | "Charge!"- 20
 - 5
 Elite Shout. Allies in Earshot lose the Crippled condition. For 10 seconds, these allies move 33% faster. (Attrib: 10 Tactics) |
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 Core | Sever Artery- 4
 Sword Attack. If this attack hits, the opponent begins Bleeding for 24 seconds, losing Health over time. (Attrib: 14 Swordsmanship) This attack skill has 10% armor penetration. |
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 Prophecies | Galrath Slash- 8
 Sword Attack. This attack strikes for +37 damage if it hits. (Attrib: 14 Swordsmanship) This attack skill has 10% armor penetration. |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +22 damage, and your target is knocked down. (Attrib: 10 Strength) This attack skill has 10% armor penetration. |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 3 Air Magic) |
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Core | Healing Signet- 4
 - 2
 Signet. You gain 142 Health. You have -40 armor while using this skill. (Attrib: 10 Tactics) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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[build prof=W/E name="Axe Shock-War" axe=12+1+1
str=9+1 tactics=9+1 air=3]  | | | | 
 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 10..50..63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic) |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +1..25..33 damage and inflict a deep wound, lowering your target's maximum Health by 20% for 5..17..21 seconds. (Attrib: Axe Mastery) |
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[Executioner's Strike]  | | | | 
 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +5..25..32 damage, and your target is knocked down. (Attrib: Strength) |
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 Prophecies | Rush- 4
 Stance. For 8..18..21 seconds, you move 25% faster. (Attrib: Strength) |
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Core | Healing Signet- 4
 - 2
 Signet. You gain 82..154..178 Health. You have -40 armor while using this skill. (Attrib: Tactics) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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[/build]
| | | | | Warrior / Elementalist | 12 + 1 + 1 Axe Mastery 9 + 1 Strength 9 + 1 Tactics 3 Air Magic
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 3 Air Magic) |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +29 damage and inflict a deep wound, lowering your target's maximum Health by 20% for 19 seconds. (Attrib: 14 Axe Mastery) This attack skill has 10% armor penetration. |
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[Executioner's Strike] | | | | 
 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +22 damage, and your target is knocked down. (Attrib: 10 Strength) This attack skill has 10% armor penetration. |
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 Prophecies | Rush- 4
 Stance. For 16 seconds, you move 25% faster. (Attrib: 10 Strength) |
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Core | Healing Signet- 4
 - 2
 Signet. You gain 142 Health. You have -40 armor while using this skill. (Attrib: 10 Tactics) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Prophecies | BlackoutSkill. For 2..5..6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Attrib: Domination Magic) |
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 Prophecies | Crippling Shot- 2
 - 10
 Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1..8..11 second[s]. This attack cannot be blocked. (Attrib: Marksmanship) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..13..17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: Expertise) |
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 Prophecies | Distortion- 8
 - 5
 Stance. For 1..4..5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. (Attrib: Illusion Magic) |
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 Core | Troll UnguentSkill. For 13 seconds, you gain +3..9..10 Health regeneration. (Attrib: Wilderness Survival) |
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 Core | Apply PoisonPreparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3..13..16 seconds. (Attrib: Wilderness Survival) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..25..29 damage. (Attrib: Marksmanship) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Core | Blinding FlashSpell. Target foe is Blinded for 3..7..8 seconds. (Attrib: Air Magic) |
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 Prophecies | Windborne SpeedEnchantment Spell. For 5..10..11 seconds, target ally moves 33% faster. (Attrib: Air Magic) |
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 Core | Aegis (PvP)Enchantment Spell. For 1..3..3 seconds, hostile spells and attacks against target other party member fail. (Attrib: Protection Prayers) |
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 Core | GaleSpell. Knock down target foe for 2 seconds. This spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Attrib: Air Magic) |
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 Factions | ExtinguishSpell. Remove one Condition from each party member. Party members relieved of Burning are healed for 10..82..106 Health. (Attrib: Protection Prayers) |
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 Prophecies | Ether ProdigyElite Enchantment Spell. Lose all Enchantments. For 5..17..21 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 3 Health for each point of Energy you have. This Spell causes Exhaustion. (Attrib: Energy Storage) |
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 Core | Lightning Orb (PvP)Spell. Send out a lightning Orb that strikes target foe for 10..82..106 lightning damage. This spell has 25% armor penetration. (Attrib: Air Magic) |
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 Core | Heal PartySpell. Heal entire party for 30..66..78 Health. (Attrib: Healing Prayers) |
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| | | | | Monk / Mesmer | 11 + 3 + 1 Divine Favor 10 + 1 Protection Prayers 9 + 1 Inspiration Magic
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 Core | Divine BoonEnchantment Spell. While you maintain this Enchantment, whenever you cast a Divine Favor or Protection Prayers Spell that targets an ally, that ally is healed for 60 Health, and you lose 1 Energy. (Attrib: 15 Divine Favor) You get healed for 48 Health. |
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 Core | Energy Drain (PvP)Elite Spell. Target foe loses 7 Energy. You gain 2 Energy for each point of Energy lost. (Attrib: 10 Inspiration Magic) |
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 Prophecies | Mend ConditionSpell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 53 Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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 Factions | Spirit Bond (PvP)Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 84 Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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 Prophecies | Inspired Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (Attrib: 10 Inspiration Magic) |
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 Factions | Revealed Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. (Attrib: 10 Inspiration Magic) |
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 Core | GuardianEnchantment Spell. For 6 seconds, target ally has a 50% chance to block attacks. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 63. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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| | | | | Monk / Mesmer | 12 + 3 + 1 Divine Favor 12 + 1 Healing Prayers 4 Inspiration Magic
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 Prophecies | ChannelingEnchantment Spell. For 21 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: 4 Inspiration Magic) |
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 Core | Heal PartySpell. Heal entire party for 69 Health. (Attrib: 13 Healing Prayers) You get healed for 51 Health. |
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 Core | Signet of Devotion- 5
 - 2
 Signet. Heal target ally for 106 Health. (Attrib: 16 Divine Favor) |
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 Core | Protective SpiritEnchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Attrib: Protection Prayers) Target ally gets healed for 51 Health. |
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 Factions | Spirit Bond (PvP)Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..88..104 Health. (Attrib: Protection Prayers) Target ally gets healed for 51 Health. |
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 Core | Divine InterventionEnchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 254 Health. (Attrib: 16 Divine Favor) Target ally gets healed for 51 Health. |
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 Factions | Gift of HealthSpell. All of your other Healing Prayers skills are disabled for 6 seconds. Target other ally is healed for 132 (+51) Health. (Attrib: 13 Healing Prayers) |
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 Factions | Blessed LightElite Spell. Heal target ally for 149 (+51) Health and remove one Condition and one Hex. (Attrib: 16 Divine Favor) |
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| | | | | Monk / Mesmer | 11 + 3 + 1 Smiting Prayers 11 + 1 Protection Prayers 4 Inspiration Magic
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 Prophecies | ChannelingEnchantment Spell. For 21 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: 4 Inspiration Magic) |
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 Core | GuardianEnchantment Spell. For 6 seconds, target ally has a 50% chance to block attacks. (Attrib: 12 Protection Prayers) |
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) |
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 Factions | Air of EnchantmentElite Enchantment Spell. For 9 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). (Attrib: 12 Protection Prayers) |
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 Core | Balthazar's AuraEnchantment Spell. For 8 seconds, foes adjacent to target ally take 25 holy damage each second. (Attrib: 15 Smiting Prayers) |
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 Factions | Spear of LightSpell. Spear of Light flies toward target foe and deals 56 holy damage if it hits. Spear of Light deals +60 damage if it hits an attacking foe. (Attrib: 15 Smiting Prayers) |
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 Core | Zealot's FireEnchantment Spell. For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 35 fire damage and you lose 1 Energy. (Attrib: 15 Smiting Prayers) |
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 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 5..29..37% Energy. This spell has half the normal range. (Attrib: Healing Prayers) |
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Znaci ovako, ja sam ovaj bild skinuo gledajuci njihov mec, objasnicu otprilike kako se igra. Kada se krene, svi staju do kapije i war lupa CHARGE, svi krenu ka flag standu i rasuju random mete, wariori pune adrenalin na metama, ranger poisonuje i interaptuje njihove castere, zatim jedan war krene na njihovog flagera, po potrebi se udvoje 2 wara tako da on mora jadan da postavi zastavu, zatim nas ele stavlja i povlaci se nazad skoro do kapije i lupa aegis, extinguish, ether prodigy, znaci hiluje parti itd. Ele uvek ostaje nazad osim kad treba ponovo zastava ili kad se ulazi u njihovu bazu, kada ele nemoze, po zastavu ide war sa CHARGE elit skilom. Sto se tice warova ovo je klasika spike tako da nebi trebalo da bude problem. Eto to je ukratko ono sto sam ja video sinoc, ako se setim jos necega dodacu.
Post edited by: ljubo, at: 19.09.2006 16:12
Post edited by: ljubo, at: 29.09.2006 11:23<br><br>Post edited by: ljubo, at: 29.09.2006 11:39
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Administrator je onemogućio javni pristup pisanja.
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Turgon
Fresh Boarder
Poruka: 15
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Re:Jedan spike build (igraju ga COW) pre 3 godina, 11 meseci
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Karma: 0
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Ja mogu sve osim smitera i BL-a.
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Zapisano
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All that is gold does not glitter, not all who wander are lost.
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Administrator je onemogućio javni pristup pisanja.
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