imp
Junior Boarder
Poruka: 26
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-Imp presure pre 2 godina, 10 meseci
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Karma: 0
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| | | | | Dervish / Mesmer | 12 Scythe Mastery 12 Mysticism Whenever an Enchantment ends, you gain 12 Health and 4 Energy.
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 Nightfall | Wounding Strike- 3
 - 5
 Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 17 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 17 seconds. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Chilling Victory (PvP)- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +5..17..21 damage. If you targeted a foe who had less Health than you, that foe and all adjacent foes are struck for 15..51..63 cold damage. (Attrib: Wind Prayers) |
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 Nightfall | Lyssa's Assault- 8
 - 10
 Scythe Attack. This attack strikes for +17 damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Imbue HealthSpell. Target other ally is healed for 41% of your current Health (maximum 300 Health). (Attrib: 12 Mysticism) |
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 Nightfall | Heart of FuryEnchantment Spell. For 17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 3 seconds. (Attrib: 12 Mysticism) |
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 Nightfall | Faithful InterventionEnchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 126 Health. (Attrib: 12 Mysticism) |
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 Core | Hex Breaker- 15
 - 5
 Stance. For 5..65..85 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10..39..48 damage. (Attrib: Domination Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | derv |
| | | | | Mesmer / No profession | 6 Fast Casting 12 Illusion Magic 11 Inspiration Magic
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 Core | Spirit ShacklesHex Spell. For 16 seconds, target foe loses 5 Energy whenever that foe attacks. (Attrib: 11 Inspiration Magic) |
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 Core | Signet of Humility- 20
 - 3(2.46)
 Signet. Target foe's elite skill is disabled for 12 seconds. Your non-mesmer Skills are disabled for 10 Seconds. (Attrib: 11 Inspiration Magic) |
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 Prophecies | Spirit of FailureHex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 2 Energy whenever that foe fails to hit in combat. (Attrib: 11 Inspiration Magic) |
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 Core | Energy Drain (PvP)Elite Spell. Target foe loses 7 Energy. You gain 2 Energy for each point of Energy lost. (Attrib: 11 Inspiration Magic) |
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 Core | Energy Tap (PvP)Spell. Target foe loses 6 Energy. You gain 2 Energy for each point of Energy lost. (Attrib: 11 Inspiration Magic) |
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 Prophecies | Sympathetic VisageEnchantment Spell. For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 12 Illusion Magic) |
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 Core | Soothing ImagesHex Spell. For 18 seconds, target foe and all adjacent foes cannot gain adrenaline. (Attrib: 12 Illusion Magic) |
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 Core | Resurrection Signet- 3(2.46)
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Mes |
| | | | | Necromancer / Elementalist | 12 Soul Reaping 12 Curses You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | DepravityElite Hex Spell. For 17 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 4 Energy. (Attrib: 12 Curses) |
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 Prophecies | Shadow of FearHex Spell. Target foe and all adjacent foes attack 50% slower for the next 25 seconds. (Attrib: 12 Curses) |
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 Core | SufferingHex Spell. For 25 seconds, target foe and all nearby foes suffer -2 Health degeneration. (Attrib: 12 Curses) |
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 Core | FaintheartednessHex Spell. For the next 20 seconds, target foe attacks 50% slower, and that foe suffers -2 Health degeneration. (Attrib: 12 Curses) |
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 Core | Parasitic BondHex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 when Parasitic Bond ends. (Attrib: 12 Curses) |
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 Prophecies | Price of FailureHex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 37 damage whenever that foe fails to hit in combat. (Attrib: 12 Curses) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | nec |
| | | | | Ranger / Mesmer | 3 Domination Magic 11 Expertise 8 Wilderness Survival 11 Marksmanship
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 Prophecies | Poison Arrow- 1
 - 5(3)
 Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 13 seconds. (Attrib: 8 Wilderness Survival) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 12 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 11 Expertise) |
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 Core | Debilitating Shot- 10
 - 10(6)
 Bow Attack. If Debilitating Shot hits, your target loses 8 Energy. (Attrib: 11 Marksmanship) |
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 Nightfall | Barbed ArrowsPreparation. For 24 seconds, your arrows cause Bleeding for 9 seconds. You have -40 armor while activating this skill. (Attrib: 8 Wilderness Survival) |
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 Nightfall | Natural Stride- 12
 - 5(3)
 Stance. For 5 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Attrib: 8 Wilderness Survival) |
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 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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 Core | Hex Breaker- 15
 - 5
 Stance. For 20 seconds, the next time you are the target of a hex, that hex fails and the caster takes 17 damage. (Attrib: 3 Domination Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Ran |
| | | | | Necromancer / Ritualist | 10 Soul Reaping 11 Restoration Magic 10 Channeling Magic You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Weapon of RemedyElite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 59 Health from that foe and loses 1 Condition. (Attrib: 11 Restoration Magic) |
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 Factions | Wielder's BoonSpell. Heal target ally for 48 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 59 Health. (Attrib: 11 Restoration Magic) |
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 Factions | Mend Body and SoulSpell. Target ally is healed for 90 Health. That ally loses one Condition for each Spirit within earshot. (Attrib: 11 Restoration Magic) |
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 Factions | Splinter Weapon (PvP)Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 22 damage to up to 3 adjacent foes. (Attrib: 10 Channeling Magic) |
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 Factions | Ancestors' Rage (PvP)Skill. For 3 seconds all foes adjacent to target ally are struck for 21 lightning damage each second. (Attrib: 10 Channeling Magic) |
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 Factions | Life (PvP)Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 11 Restoration Magic) |
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 Factions | Bloodsong (PvP)Binding Ritual. Create a level 6 Spirit with 120 Health and 38 armor who dies after 110 seconds. Attacks by that Spirit steal up to 18 Health. (Attrib: 10 Channeling Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | nec/rt |
| | | | | Elementalist / Monk | 12 Fire Magic 12 Energy Storage 3 Protection Prayers Your maximum Energy is raised by 36.
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 Prophecies | Mend ConditionSpell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 18 Health. (Attrib: 3 Protection Prayers) |
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 Core | Remove HexSpell. Remove a Hex from target ally. |
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 Core | Convert HexesSpell. Remove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. (Attrib: 3 Protection Prayers) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 16 less Energy to cast. (Attrib: 12 Energy Storage) |
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 Core | Deep FreezeHex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10..70..90 cold damage, and for 10 seconds, they move 66% slower. (Attrib: Water Magic) |
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 Prophecies | Searing HeatSpell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 34 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: 12 Fire Magic) |
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 Nightfall | Savannah Heat (PvP)Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 17 fire damage for each second this Spell has been in effect. (Attrib: 12 Fire Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | e/m |
| | | | | Monk / Elementalist | 10 Healing Prayers 11 Protection Prayers 10 Divine Favor
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 63. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health. |
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 Factions | Gift of HealthSpell. All of your other Healing Prayers skills are disabled for 7 seconds. Target other ally is healed for 105 (+32) Health. (Attrib: 10 Healing Prayers) |
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 Prophecies | Restore ConditionElite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 54 Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health. |
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 Factions | Spirit Bond (PvP)Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 84 Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health. |
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 Nightfall | Shield of AbsorptionEnchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | Remove HexSpell. Remove a Hex from target ally. Target ally gets healed for 32 Health. |
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 Core | Aegis (PvP)Enchantment Spell. For 2 seconds, hostile spells and attacks against target other party member fail. (Attrib: 11 Protection Prayers) You get healed for 32 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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| | m/e |
| | | | | Elementalist / Monk | 10 Water Magic 8 Energy Storage 12 Healing Prayers Your maximum Energy is raised by 24.
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 Nightfall | Storm Djinn's HasteEnchantment Spell. For 10..22..26 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. (Attrib: Air Magic) |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. |
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 Factions | Mirror of IceElite Enchantment Spell. For 5 seconds and 3 seconds more for every rank of Energy Storage, you deal an additional 25 cold damage whenever you cast a Water Magic hex. (Attrib: 10 Water Magic) |
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 Nightfall | Restful BreezeEnchantment Spell. For 16 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill. (Attrib: 12 Healing Prayers) |
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 Core | Heal PartySpell. Heal entire party for 66 Health. (Attrib: 12 Healing Prayers) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 14 less Energy to cast. (Attrib: 8 Energy Storage) |
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 Core | Deep FreezeHex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 60 cold damage, and for 10 seconds, they move 66% slower. (Attrib: 10 Water Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | e/m run |
moze taint umesto rangera<br><br>Izmenjeno: imp, 18.10.07 02:51
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Zapisano
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Administrator je onemogućio javni pristup pisanja.
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imp
Junior Boarder
Poruka: 26
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Odgovor:-Imp presure pre 2 godina, 10 meseci
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Karma: 0
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| | | | | Mesmer / Elementalist | 8 Fast Casting 10 Illusion Magic 12 Domination Magic
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 Prophecies | MigraineElite Hex Spell. For 15 seconds, target foe suffers -2 Health degeneration and takes 100% longer to cast Spells. (Attrib: 10 Illusion Magic) |
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 Prophecies | Power LeakSpell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 14 Energy. (Attrib: 12 Domination Magic) |
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 Factions | Power ReturnSpell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 7 Energy. (Attrib: 8 Fast Casting) |
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 Factions | Images of RemorseHex Spell. For 8 seconds, target foe suffers -2 Health degeneration. If that foe was attacking, that foe takes 38 damage. (Attrib: 10 Illusion Magic) |
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 Core | Conjure PhantasmHex Spell. For 11 seconds, target foe experiences -5 Health degeneration. (Attrib: 10 Illusion Magic) |
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 Prophecies | Phantom PainHex Spell. For 10 seconds, target foe suffers -2 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 15 seconds. (Attrib: 10 Illusion Magic) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Resurrection Signet- 3(2.28)
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | | | | Necromancer / Elementalist | 12 Soul Reaping 12 Curses You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Reaper's MarkElite Hex Spell. For 30 seconds, target foe suffers -4 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 13 Energy. (Attrib: 12 Soul Reaping) |
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 Core | FaintheartednessHex Spell. For the next 20 seconds, target foe attacks 50% slower, and that foe suffers -2 Health degeneration. (Attrib: 12 Curses) |
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 Prophecies | Insidious ParasiteHex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses) |
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 Core | Parasitic BondHex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 when Parasitic Bond ends. (Attrib: 12 Curses) |
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 Prophecies | Price of FailureHex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 37 damage whenever that foe fails to hit in combat. (Attrib: 12 Curses) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | nec |
| | | | | Necromancer / Ritualist | 12 Death Magic 12 Soul Reaping You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Core | Death Nova- 2
 - 5
 Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic) |
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 Core | Rotting FleshSpell. Target fleshy foe becomes Diseased for 22 seconds, slowly losing Health. (Attrib: 12 Death Magic) |
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 Core | Tainted Flesh- 1
 - 5
 Elite Enchantment Spell. For 39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 13 seconds. (Attrib: 12 Death Magic) |
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 Prophecies | Animate Bone HorrorSpell. Exploit nearest corpse to animate a level 14 bone horror. (Attrib: 12 Death Magic) |
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 Core | Animate Bone MinionsSpell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic) |
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 Prophecies | Malign InterventionHex Spell. For 17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 14 masterless bone horror is summoned. (Attrib: 12 Death Magic) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping) |
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 Nightfall | Death Pact Signet (PvP)- 12
 - 4
 Signet. Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. (Attrib: Restoration Magic) |
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| | taint ili koj vec ljubim |
<br><br>Izmenjeno: imp, 18.10.07 03:36
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Zapisano
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Administrator je onemogućio javni pristup pisanja.
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