imp
Junior Boarder
Poruka: 26
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-Imp GwG BuiLd pre 3 godina, 2 meseci
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Karma: 0
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| | | | | Warrior / Monk | 12 Strength 12 Swordsmanship
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 Factions | Tiger Stance- 20
 - 5
 Stance. For 9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. (Attrib: 12 Strength) |
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 Nightfall | Crippling Slash- 6
 Elite Sword Attack. If this attack hits, target foe is crippled for 13 seconds and begins bleeding for 22 seconds. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration. |
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 Core | Gash- 6
 Sword Attack. If this attack hits a bleeding foe, you strike for 17 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 17 seconds. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration. |
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 Factions | Sun and Moon Slash- 8
 Sword Attack. Attack target foe twice. These attacks cannot be blocked. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration. |
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 Nightfall | Enraging Charge- 20
 - 5
 Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength) |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +25 damage, and your target is knocked down. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Core | Purge Signet- 20
 - 2
 Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Cripl War |
| | | | | Dervish / Assassin | 3 Shadow Arts 12 Scythe Mastery 12 Mysticism Whenever an Enchantment ends, you gain 12 Health and 4 Energy.
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 Nightfall | Wounding Strike- 3
 - 5
 Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 17 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 17 seconds. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Chilling Victory (PvP)- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +5..17..21 damage. If you targeted a foe who had less Health than you, that foe and all adjacent foes are struck for 15..51..63 cold damage. (Attrib: Wind Prayers) |
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 Nightfall | Lyssa's Assault- 8
 - 10
 Scythe Attack. This attack strikes for +17 damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Rending Sweep- 10
 - 5
 Melee Attack. If this attack hits, you deal +17 damage. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Feigned NeutralityEnchantment Spell. For 5 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. (Attrib: 3 Shadow Arts) |
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 Nightfall | Heart of FuryEnchantment Spell. For 17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 3 seconds. (Attrib: 12 Mysticism) |
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 Nightfall | Faithful InterventionEnchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 126 Health. (Attrib: 12 Mysticism) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Wounding Derv |
| | | | | Ranger / Assassin | 12 Expertise 12 Marksmanship 3 Shadow Arts
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 Nightfall | Burning Arrow- 5
 - 10(5)
 Elite Bow Attack. If this attack hits, you strike for +26 damage and cause Burning for 6 seconds. (Attrib: 12 Marksmanship) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 12 Expertise) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +25 damage. (Attrib: 12 Marksmanship) |
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 Core | Debilitating Shot- 10
 - 10(5)
 Bow Attack. If Debilitating Shot hits, your target loses 8 Energy. (Attrib: 12 Marksmanship) |
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 Core | Read the Wind (PvP)Preparation. For 24 seconds, your arrows move twice as fast. (Attrib: 12 Marksmanship) |
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 Nightfall | Feigned NeutralityEnchantment Spell. For 5 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. (Attrib: 3 Shadow Arts) |
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 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Burn Ranger |
| | | | | Ranger / Assassin | 9 Expertise 12 Wilderness Survival 9 Marksmanship 3 Shadow Arts
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 Prophecies | Poison Arrow- 1
 - 5(3)
 Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 17 seconds. (Attrib: 12 Wilderness Survival) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 10 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 9 Expertise) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +22 damage. (Attrib: 9 Marksmanship) |
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 Nightfall | Barbed ArrowsPreparation. For 24 seconds, your arrows cause Bleeding for 13 seconds. You have -40 armor while activating this skill. (Attrib: 12 Wilderness Survival) |
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 Nightfall | Natural Stride- 12
 - 5(3)
 Stance. For 7 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Attrib: 12 Wilderness Survival) |
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 Nightfall | Feigned NeutralityEnchantment Spell. For 5 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. (Attrib: 3 Shadow Arts) |
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 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | Poison Ranger |
| | | | | Elementalist / Monk | 12 Fire Magic 12 Energy Storage 3 Healing Prayers Your maximum Energy is raised by 36.
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 Nightfall | Savannah Heat (PvP)Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 17 fire damage for each second this Spell has been in effect. (Attrib: 12 Fire Magic) |
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 Prophecies | Searing HeatSpell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 34 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: 12 Fire Magic) |
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 Factions | Teinai's HeatSpell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 34 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: 12 Fire Magic) |
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 Nightfall | Liquid FlameSpell. Target foe is struck for 91 fire damage. If that foe is attacking or casting a spell, nearby foes are also struck for 91 fire damage. (Attrib: 12 Fire Magic) |
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 Core | FireballSpell. Send out a ball of fire that strikes target foe and all adjacent foes for 91 fire damage. (Attrib: 12 Fire Magic) |
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 Core | Fire AttunementEnchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic) |
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 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 11% Energy. This spell has half the normal range. (Attrib: 3 Healing Prayers) |
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 Prophecies | Glyph of SacrificeGlyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. |
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| | Savana Ele |
| | | | | Monk / Assassin | 12 Healing Prayers 12 Divine Favor 3 Shadow Arts
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 Nightfall | Light of Deliverance (PvP)Elite Spell. All party members are healed for 57 Health. All your Smiting Prayers are disabled for 20 seconds. (Attrib: 12 Healing Prayers) You get healed for 38 Health. |
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 Prophecies | Dwayna's KissSpell. Heal target other ally for 51 (+38) Health and an additional 30 Health for each Enchantment or Hex on that ally. (Attrib: 12 Healing Prayers) |
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 Nightfall | Words of ComfortSpell. Target ally is healed for 51 (+38) Health and an additional 39 Health if that ally is suffering from a Condition. (Attrib: 12 Healing Prayers) |
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 Core | Infuse Health- ¼
 - 10
 Spell. Lose half your current Health. Target other ally is healed for 129% of the amount you lost. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health. |
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 Nightfall | Dismiss ConditionSpell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15..63..79 Health. (Attrib: Protection Prayers) Target ally gets healed for 38 Health. |
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 Core | Smite HexSpell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10..70..90 holy damage. (Attrib: Smiting Prayers) Target ally gets healed for 38 Health. |
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 Nightfall | Feigned NeutralityEnchantment Spell. For 5 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. (Attrib: 3 Shadow Arts) |
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 Factions | ReturnSpell. All adjacent foes are Crippled for 4 seconds. Shadow Step to target ally's location. (Attrib: 3 Shadow Arts) |
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| | Heal Monk |
| | | | | Monk / Elementalist | 12 Protection Prayers 12 Divine Favor
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health. |
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 Nightfall | Dismiss ConditionSpell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 63 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health. |
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 Nightfall | Zealous BenedictionElite Spell. Heal target ally for 150 (+38) Health. If target was below 50% Health, you gain 7 Energy. (Attrib: 12 Protection Prayers) |
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 Core | Protective SpiritEnchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health. |
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 Core | Signet of Devotion- 5
 - 2
 Signet. Heal target ally for 83 Health. (Attrib: 12 Divine Favor) |
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 Core | Smite HexSpell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10..70..90 holy damage. (Attrib: Smiting Prayers) Target ally gets healed for 38 Health. |
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 Core | Aegis (PvP)Enchantment Spell. For 3 seconds, hostile spells and attacks against target other party member fail. (Attrib: 12 Protection Prayers) You get healed for 38 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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| | Prot Monk |
| | | | | Elementalist / Monk | 10 Fire Magic 10 Energy Storage 11 Protection Prayers Your maximum Energy is raised by 30.
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 Nightfall | Savannah Heat (PvP)Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 15 fire damage for each second this Spell has been in effect. (Attrib: 10 Fire Magic) |
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 Factions | Teinai's HeatSpell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 30 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: 10 Fire Magic) |
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 Prophecies | Searing HeatSpell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 30 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: 10 Fire Magic) |
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 Nightfall | Flame Djinn's HasteEnchantment Spell. All adjacent foes are struck for 85 fire damage. For 12 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. (Attrib: 10 Fire Magic) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 15 less Energy to cast. (Attrib: 10 Energy Storage) |
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 Core | Aegis (PvP)Enchantment Spell. For 2 seconds, hostile spells and attacks against target other party member fail. (Attrib: 11 Protection Prayers) |
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 Core | Convert HexesSpell. Remove all Hexes from target other ally. For 17 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. (Attrib: 11 Protection Prayers) |
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 Factions | ExtinguishSpell. Remove one Condition from each party member. Party members relieved of Burning are healed for 76 Health. (Attrib: 11 Protection Prayers) |
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| | ElE RuN |
-Moj prvi GwG build,jesam ga napravio za 1 noc mada mislim da sam izvukao max iz moje blesave glave.Za protekle skoro 2 god odigrao sam dosta puta svaki od ovih buildova tako dam sam siguran koliko su efikasni.Trudio sam se da olaksam igru a ipak da pokusam da zakrpim sto vise rupa {koliko je god to moguce u bilo kom gwg buildu}.
-Za pocetak igracemo po dogovoru bez spika , znaci :::
1.War- cist sword strenght igra na adrenalin ovaj combo je po meni trenutno 1 od najboljih mogucih jer moze da ga ponavlja veoma brzo po razlicitim metama sto ce mu biti i glavni zadatak.Purge ce koristiti na poziv ostajuci bez mane koja mu i nije potrebna da bi nastavio da obavlja svoj zadatak.
2.Derv-glavni zadatak ce mu biti da brzo siri deep wound po svim metama sto ce sa ostalim condicijama biti vrlo tesko skinuti{skill rending sweep ce biti zamenjen}.
3.Ranger-burn arow i debilit shoot spamer praveci veliki pritisak na monkove,takodje je tu kako bi na poziv zaustavio odredjeni napad castera.
4.Ranger-bleed+poison spamer stvarno nije tezak za igranje,A ako se odigra lepo ceo protivnicki tim bi veci deo partije morao da bude pokriven sa ove dve condicije.
5.Ele-hard res ele koj bira sam grupisane mete i pod kondicijama pravi dm ftw!!!
6.Lod monk-prva 3 skila su sve u ovom buildu , monk mora da prepozna kad koj da koristi kako bi izbacivao max heal a pritom cuvao svoju energiju.
7.Zb monk-veoma je vazno da se zb baca u dogovoru sa drugim monkom i aegis u dogovoru sa runerom.
8.Runer ele-dosta sma igrao runera u gwg i mislim da je ono sto on uradi dok postavlja zastavu veoma bitno.U ovom slucaju ele bi sam izbacio dm koji ima i na poziv uradio aegis,convert i extinguish.<br><br>Izmenjeno: imp, 25.06.07 11:01
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Administrator je onemogućio javni pristup pisanja.
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Odgovor:-Imp GwG BuiLd pre 3 godina, 2 meseci
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Karma: 0
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Lep pressure bildic, s'tim sto treba da se vezba da bi odigrali kako treba, enivej u napred se radujem igranju
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Administrator je onemogućio javni pristup pisanja.
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ljubo
Moderator
Poruka: 185
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Odgovor:-Imp GwG BuiLd pre 3 godina, 2 meseci
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Karma: 1
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Ja sam za to da se i dalje igra neki build na brz spike dok se protivnik ne probije na jednoj meti, ali ovaj ?emin build je prelak za igranje. Svi pojedina?ni buildovi su nam svima jako poznati, i taktika je prosta. Možda bi ovo mogli najpre uvežbati i ja jedva ?ekam da probamo. Jedino sto ne vidim je nikakvo anti melee ometanje, tako da ce protivnici mo?i na miru da nas spajkuju (ne ra?unam Aegis).<br><br>Izmenjeno: ljubo, 25.06.07 15:44
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Kakvo sunce u sred bijela dana ??
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Administrator je onemogućio javni pristup pisanja.
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