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Re:GvG "PS WAR" build pre 3 godina, 11 meseci
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Karma: 0
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Svidja mi se build, samo treba ce mnooooogooo vezbe da mi ovo odigramo kako valja. jer puno stvari mora odjednom. Ali ja sam za to da probamo, a za modifikaceije cemo se dogovoriti
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Zapisano
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Tema je zaključana.
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ljubo
Moderator
Poruka: 185
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GvG "PS WAR" build pre 3 godina, 11 meseci
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Karma: 1
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GvG "PS WARS" build
| | | | | Warrior / Monk | 12 + 1 Strength 12 + 1 + 3 Swordsmanship 9 Shadow Arts
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Factions | Shadow ShroudElite Hex Spell. For 7 seconds, target foe cannot be the target of enchantments. (Attrib: 9 Shadow Arts) |
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Core | Sprint- 15
 - 5
 Stance. For 13 seconds, you move 25% faster. (Attrib: 13 Strength) |
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 Core | Hamstring- 15
 - 10
 Sword Attack. If this attack hits, your target is crippled for 16 seconds, slowing his movement. (Attrib: 16 Swordsmanship) This attack skill has 13% armor penetration. |
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 Factions | Leviathan's Sweep- 8
 - 5
 Melee Attack. If this attack hits, you strike for +18 damage. If this attack is blocked, your target is knocked down and suffers 31 damage. (Attrib: 13 Strength) This attack skill has 13% armor penetration. |
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 Prophecies | Galrath Slash- 8
 Sword Attack. This attack strikes for +43 damage if it hits. (Attrib: 16 Swordsmanship) This attack skill has 13% armor penetration. |
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 Core | Final Thrust- 10
 Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 43 more damage. This damage is doubled if your target was below 50% Health. (Attrib: 16 Swordsmanship) This attack skill has 13% armor penetration. |
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| | | | | Warrior / Monk | 12 + 1 Strength 12 + 1 + 3 Axe Mastery
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Core | Purge Signet- 20
 - 2
 Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Core | Sprint- 15
 - 5
 Stance. For 13 seconds, you move 25% faster. (Attrib: 13 Strength) |
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 Core | Warrior's Cunning- 60
 - 10
 Skill. For 10 seconds, your melee attacks cannot be blocked. (Attrib: 13 Strength) |
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 Prophecies | Penetrating Blow- 5
 Axe Attack. If this attack hits, you strike for +21 damage. This axe attack has 20% armor penetration. (Attrib: 16 Axe Mastery) This attack skill has 13% armor penetration. |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +33 damage and inflict a deep wound, lowering your target's maximum Health by 20% for 21 seconds. (Attrib: 16 Axe Mastery) This attack skill has 13% armor penetration. |
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 Core | Executioner's Strike- 8
 Axe Attack. If this attack hits, you strike for +42 damage. (Attrib: 16 Axe Mastery) This attack skill has 13% armor penetration. |
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| | | | | Necromancer / Elementalist | 12 Curses 12 Blood Magic
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Core | Order of PainEnchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage. (Attrib: 12 Blood Magic) |
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 Core | Parasitic BondHex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 when Parasitic Bond ends. (Attrib: 12 Curses) |
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 Prophecies | Desecrate EnchantmentsSpell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each enchantment on them. (Attrib: 12 Curses) |
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 Prophecies | Blood RitualEnchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic) |
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 Core | Vampiric GazeSpell. Steal up to 52 Health from target foe. (Attrib: 12 Blood Magic) |
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 Core | Rigor MortisHex Spell. For 18 seconds, target foe cannot block. (Attrib: 12 Curses) |
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 Prophecies | Feast of CorruptionElite Spell. Target foe and all adjacent foes are struck for 67 shadow damage. You steal up to 34 Health from each struck foe who is suffering from a hex. (Attrib: 12 Curses) |
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| | | | | Necromancer / Elementalist | 12 + 1 Curses 12 + 1 + 3 Blood Magic
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Prophecies | Dark FuryEnchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) (Attrib: 16 Blood Magic) |
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 Core | Parasitic BondHex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 108 when Parasitic Bond ends. (Attrib: 13 Curses) |
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 Prophecies | Shadow of FearHex Spell. Target foe and all adjacent foes attack 50% slower for the next 27 seconds. (Attrib: 13 Curses) |
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 Prophecies | Blood RitualEnchantment Spell. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 16 Blood Magic) |
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 Factions | Oppressive GazeSpell. Target foe and adjacent foes take 31 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 21 seconds. (Attrib: 16 Blood Magic) |
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 Core | Well of BloodWell Spell. Exploit nearest corpse to create a Well of Blood at its location. For 21 seconds, allies in that area receive +6 Health regeneration. (Attrib: 16 Blood Magic) |
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 Core | Lingering CurseElite Hex Spell. For 27 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing. (Attrib: 13 Curses) |
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| | | | | Elementalist / Monk | 8 + 1 + 3 Fire Magic 10 + 1 Earth Magic 11 + 1 Air Magic 6 Protection Prayers
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 Core | Ward Against FoesWard Spell. You create a Ward Against Foes at your current location. For 17 seconds, non-Spirit foes in this area move 50% slower. (Attrib: 11 Earth Magic) |
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 Factions | Sliver ArmorEnchantment Spell. For 9 seconds, you have 43% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 27 earth damage. (Attrib: 11 Earth Magic) |
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 Prophecies | Windborne SpeedEnchantment Spell. For 10 seconds, target ally moves 33% faster. (Attrib: 12 Air Magic) |
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 Core | GaleSpell. Knock down target foe for 2 seconds. This spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Attrib: 12 Air Magic) |
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 Prophecies | Glyph of SacrificeGlyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. |
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 Prophecies | Meteor ShowerSpell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 12 Fire Magic) |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. |
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 Core | Mend AilmentSpell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 31 Health. (Attrib: 6 Protection Prayers) |
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| | | | | Monk / Mesmer | 10 + 1 Divine Favor 11 + 1 + 3 Healing Prayers 10 Inspiration Magic
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 Prophecies | ChannelingEnchantment Spell. For 40 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: 10 Inspiration Magic) |
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 Prophecies | Inspired Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (Attrib: 10 Inspiration Magic) |
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 Core | Drain EnchantmentSpell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health. (Attrib: 10 Inspiration Magic) |
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 Prophecies | Heal OtherSpell. Heal target other ally for 180 (+35) Health. (Attrib: 15 Healing Prayers) |
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 Core | Orison of HealingSpell. Heal target ally for 70 (+35) Health. (Attrib: 15 Healing Prayers) |
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 Core | Healing SeedEnchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 30 Health. (Attrib: 15 Healing Prayers) Target ally gets healed for 35 Health. |
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 Core | Heal PartySpell. Heal entire party for 75 Health. (Attrib: 15 Healing Prayers) You get healed for 35 Health. |
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 Core | Word of HealingElite Spell. Heal target ally for 100 (+35) Health. Heal for an additional 115 Health if that ally is below 50% Health. (Attrib: 15 Healing Prayers) |
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| | | | | Monk / Mesmer | 11 + 1 + 3 Divine Favor 10 + 1 Protection Prayers 10 Inspiration Magic
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 Core | Energy Drain (PvP)Elite Spell. Target foe loses 7 Energy. You gain 2 Energy for each point of Energy lost. (Attrib: 10 Inspiration Magic) |
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 Prophecies | Inspired Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (Attrib: 10 Inspiration Magic) |
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 Factions | Revealed Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. (Attrib: 10 Inspiration Magic) |
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 Factions | Spirit Bond (PvP)Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 84 Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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 Core | GuardianEnchantment Spell. For 6 seconds, target ally has a 50% chance to block attacks. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 63. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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 Prophecies | Mend ConditionSpell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 53 Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 48 Health. |
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 Core | Divine BoonEnchantment Spell. While you maintain this Enchantment, whenever you cast a Divine Favor or Protection Prayers Spell that targets an ally, that ally is healed for 60 Health, and you lose 1 Energy. (Attrib: 15 Divine Favor) You get healed for 48 Health. |
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| | | | | Monk / Elementalist | 10 + 1 Divine Favor 11 + 1 + 3 Protection Prayers 10 Earth Magic
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Ward Against Melee (PvP)Ward Spell. You create a Ward Against Melee at your current location. For 12 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: 10 Earth Magic) |
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 Core | Aegis (PvP)Enchantment Spell. For 3 seconds, hostile spells and attacks against target other party member fail. (Attrib: 15 Protection Prayers) You get healed for 35 Health. |
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 Factions | Spirit Bond (PvP)Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 100 Health. (Attrib: 15 Protection Prayers) Target ally gets healed for 35 Health. |
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 Core | GuardianEnchantment Spell. For 7 seconds, target ally has a 50% chance to block attacks. (Attrib: 15 Protection Prayers) Target ally gets healed for 35 Health. |
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 80. (Attrib: 15 Protection Prayers) Target ally gets healed for 35 Health. |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. |
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 Prophecies | Restore ConditionElite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 70 Health. (Attrib: 15 Protection Prayers) Target ally gets healed for 35 Health. |
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UPUTSTVO ZA SPIKE:
1. War baca shadow shroud na metu, a Necro Rigors i pokriva sa Parasitic Bond.
2. Sword warrior hamstring na metu.
3. Necros baca Dark Fury, i Order of Pain.
4. Warrior-i drze Frenzy.
5. Necro cast-uje Desecrate Enchanments na metu.
6. Necro cast-uje Lingering Curse na metu, pa onda pokriva sa Parasitic Bond.
6.5. (Opcija 2) Flagger baca Meteor Shower na metu.
7. Warrior-i napadaju sa adrenalin skilovima.
8. Necro-i spajukuju sa Opressive gaze ( ili Shadow Strike).
Ovde je nainteresantnije to sto warriori koriste PURGE SIGNET, koji je veoma koristan, ali ima za manu gubljenje energije. Zato je i postavljen na war-ove kojima u sustini ona i jeste najmanje potrebna u ovom buildu, a to moze da odradi veoma veliki posao.
Evo sad jednog runera (opcionalno)samo za Miodraga Postara
| | | | | Ranger / Assassin | 16 Expertise 13 Wilderness Survival 4 Shadow Arts
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Core | Troll UnguentSkill. For 13 seconds, you gain +9 Health regeneration. (Attrib: 13 Wilderness Survival) |
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 Core | Whirling Defense- 60
 - 10(4)
 Stance. For 21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage. (Attrib: 16 Expertise) |
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 Factions | ReturnSpell. All adjacent foes are Crippled for 4 seconds. Shadow Step to target ally's location. (Attrib: 4 Shadow Arts) |
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 Core | Escape (PvP)- 12
 - 5(2)
 Elite Stance. For 8 seconds, you move 33% faster and have a 75% chance to block attacks. Escape ends if you make a melee attack. (Attrib: 16 Expertise) |
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 Prophecies | Dodge- 30
 - 5(2)
 Stance. For 11 seconds, you move 33% faster and have a 78% chance to block incoming projectiles. Dodge ends if you attack. (Attrib: 16 Expertise) |
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 Core | Barbed TrapTrap. When Barbed Trap is triggered, all nearby foes are struck for 21 piercing damage, become Crippled, and begin Bleeding for 22 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: 13 Wilderness Survival) |
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 Prophecies | Dust TrapTrap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 7 seconds and take 23 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Attrib: 13 Wilderness Survival) |
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Izmenjeno: ljubo, 03.10.06 02:04
Izmenjeno: ljubo, 04.10.06 01:04
Izmenjeno: ljubo, 04.10.06 16:27<br><br>Izmenjeno: ljubo, 29.11.06 21:18
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Zapisano
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Kakvo sunce u sred bijela dana ??
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Tema je zaključana.
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ljubo
Moderator
Poruka: 185
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Re:GvG "PS WAR" build pre 3 godina, 11 meseci
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Karma: 1
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Dajte svoje predloge, da popunim build do kraja... Trebalo bi napraviti korekciju nekih elitnih skillova i malo vise war-a na adrenalin osloniti, sta mislite o tome.<br><br>Post edited by: ljubo, at: 29.09.2006 11:00
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Zapisano
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Kakvo sunce u sred bijela dana ??
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Tema je zaključana.
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Turgon
Fresh Boarder
Poruka: 15
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Re:GvG "PS WAR" build pre 3 godina, 11 meseci
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Karma: 0
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Meni se dopada, mogu sve osim necroa.
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Zapisano
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All that is gold does not glitter, not all who wander are lost.
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Tema je zaključana.
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Re:GvG "PS WAR" build pre 3 godina, 11 meseci
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Karma: 0
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Ja mogu Wariora i Necra da igram. Sto se tice builda, optimista sam, videcemo, treba dosta vezbe i sto je najvaznije da igra stalna "uigrana" postava.
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Zapisano
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Tema je zaključana.
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