ljubo
Moderator
Poruka: 185
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Balance mart'08 pre 2 godina, 6 meseci
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Karma: 1
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| | | | | Warrior / Ritualist | 12 Strength 12 Hammer Mastery
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 Core | Devastating Hammer- 7
 Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from weakness for 17 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Prophecies | Crushing Blow- 10
 - 5
 Hammer Attack. If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a deep wound, lowering your target's maximum health by 20% for 17 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Core | Heavy Blow- 5
 Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +24 damage. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +25 damage, and your target is knocked down. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Nightfall | Flail- 4
 Stance. For 12 second[s], you attack 33% faster but move 33% slower. (Attrib: 12 Strength) |
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 Prophecies | Rush- 4
 Stance. For 18 seconds, you move 25% faster. (Attrib: 12 Strength) |
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 Nightfall | Enraging Charge- 20
 - 5
 Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength) |
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 Nightfall | Death Pact Signet (PvP)- 12
 - 4
 Signet. Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. (Attrib: Restoration Magic) |
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| | hammer |
| | | | | Warrior / Elementalist | 3 Air Magic 12 Strength 12 Swordsmanship
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 Core | Sever Artery- 4
 Sword Attack. If this attack hits, the opponent begins Bleeding for 21 seconds, losing Health over time. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration. |
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 Core | Gash- 6
 Sword Attack. If this attack hits a bleeding foe, you strike for 17 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 17 seconds. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration. |
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 Core | Final Thrust- 10
 Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% Health. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration. |
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 EotN | DisarmSword Attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 2 seconds. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Prophecies | Bull's Charge- 20
 - 5
 Elite Stance. For 10 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (Attrib: 12 Strength) |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 3 Air Magic) |
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | knocker |
| | | | | Ranger / Monk | 3 Protection Prayers 12 Expertise 9 Wilderness Survival 9 Marksmanship
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 Prophecies | Crippling Shot- 2
 - 10(5)
 Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 6 second[s]. This attack cannot be blocked. (Attrib: 9 Marksmanship) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 12 Expertise) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +22 damage. (Attrib: 9 Marksmanship) |
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 Core | Apply PoisonPreparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 10 seconds. (Attrib: 9 Wilderness Survival) |
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 Core | Troll UnguentSkill. For 13 seconds, you gain +7 Health regeneration. (Attrib: 9 Wilderness Survival) |
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 Nightfall | Natural Stride- 12
 - 5(3)
 Stance. For 5 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Attrib: 9 Wilderness Survival) |
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 Nightfall | Mending TouchSpell. Touched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way. (Attrib: 3 Protection Prayers) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | cripler |
| | | | | Mesmer / Elementalist | 11 Fast Casting 12 Domination Magic 6 Air Magic
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 Prophecies | Glyph of EnergyElite Glyph. For 15 seconds, your next Spell costs 10 less Energy to cast and does not cause Exhaustion. (Attrib: 0 Energy Storage) |
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 Core | GaleSpell. Knock down target foe for 2 seconds. This spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Attrib: 6 Air Magic) |
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 Prophecies | Power LeakSpell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 14 Energy. (Attrib: 12 Domination Magic) |
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 Core | DiversionHex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 47 seconds to recharge. (Attrib: 12 Domination Magic) |
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 Prophecies | ShameHex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 12 Energy from that foe. (Attrib: 12 Domination Magic) |
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 Prophecies | BlackoutSkill. For 5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Attrib: 12 Domination Magic) |
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 Core | Shatter EnchantmentSpell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 83 damage. (Attrib: 12 Domination Magic) |
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 Core | Resurrection Signet- 3(2.01)
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| | mesmer |
| | | | | Elementalist / Dervish | 7 Air Magic 12 Fire Magic 8 Energy Storage 8 Earth Prayers Your maximum Energy is raised by 24.
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 Nightfall | Mind BlastElite Spell. Target foe is struck for 51 fire damage. If you have more Energy than target foe, you gain 7 Energy. (Attrib: 12 Fire Magic) |
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 Core | ImmolateSpell. Target foe is struck for 64 fire damage and is set on fire for 3 seconds. (Attrib: 12 Fire Magic) |
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 Core | Blinding FlashSpell. Target foe is Blinded for 5 seconds. (Attrib: 7 Air Magic) |
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 Prophecies | Rodgort's InvocationSpell. Target foe and all nearby foes are struck for 99 fire damage and set on fire for 3 seconds. (Attrib: 12 Fire Magic) |
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 Core | GaleSpell. Knock down target foe for 2 seconds. This spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Attrib: 7 Air Magic) |
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 Nightfall | Mystic Regeneration (PvP)Enchantment Spell. For 13 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 8 Earth Prayers) |
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 Nightfall | Flame Djinn's HasteEnchantment Spell. All adjacent foes are struck for 99 fire damage. For 13 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. (Attrib: 12 Fire Magic) |
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 Core | Fire AttunementEnchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic) |
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| | mind blast |
| | | | | Monk / Elementalist | 12 Healing Prayers 10 Protection Prayers 8 Divine Favor
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 Core | Word of HealingElite Spell. Heal target ally for 81 (+26) Health. Heal for an additional 98 Health if that ally is below 50% Health. (Attrib: 12 Healing Prayers) |
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 58. (Attrib: 10 Protection Prayers) Target ally gets healed for 26 Health. |
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 Core | GuardianEnchantment Spell. For 5 seconds, target ally has a 50% chance to block attacks. (Attrib: 10 Protection Prayers) Target ally gets healed for 26 Health. |
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 Nightfall | Dismiss ConditionSpell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 55 Health. (Attrib: 10 Protection Prayers) Target ally gets healed for 26 Health. |
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 Core | Protective SpiritEnchantment Spell. For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Attrib: 10 Protection Prayers) Target ally gets healed for 26 Health. |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 26 Health. |
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 Core | Aegis (PvP)Enchantment Spell. For 2 seconds, hostile spells and attacks against target other party member fail. (Attrib: 10 Protection Prayers) You get healed for 26 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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| | woh |
| | | | | Monk / Elementalist | 10 Healing Prayers 12 Protection Prayers 8 Divine Favor
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 Prophecies | Restore ConditionElite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 58 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 26 Health. |
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 26 Health. |
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 Factions | Gift of HealthSpell. All of your other Healing Prayers skills are disabled for 7 seconds. Target other ally is healed for 105 (+26) Health. (Attrib: 10 Healing Prayers) |
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 Nightfall | Shield of AbsorptionEnchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 26 Health. |
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 Factions | Spirit Bond (PvP)Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 26 Health. |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 26 Health. |
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 Core | Aegis (PvP)Enchantment Spell. For 3 seconds, hostile spells and attacks against target other party member fail. (Attrib: 12 Protection Prayers) You get healed for 26 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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| | | | | Ritualist / Assassin | 3 Shadow Arts 12 Restoration Magic 12 Channeling Magic
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 Nightfall | Weapon of RemedyElite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 63 Health from that foe and loses 1 Condition. (Attrib: 12 Restoration Magic) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: 12 Restoration Magic) |
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 Factions | Wielder's BoonSpell. Heal target ally for 51 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 63 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Splinter Weapon (PvP)Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 25 damage to up to 3 adjacent foes. (Attrib: 12 Channeling Magic) |
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 Factions | Ancestors' Rage (PvP)Skill. For 3 seconds all foes adjacent to target ally are struck for 25 lightning damage each second. (Attrib: 12 Channeling Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Dark Escape- 30
 - 5
 Stance. For 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Attrib: 3 Shadow Arts) |
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 Factions | Dash- 8
 - 5
 Stance. For 3 seconds, you run 50% faster. |
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ajmo predlozi kritike....<br><br>Izmenjeno: ljubo, 27.02.08 08:46
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Zapisano
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Kakvo sunce u sred bijela dana ??
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Administrator je onemogućio javni pristup pisanja.
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Odgovor:Balance mart'08 pre 2 godina, 6 meseci
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Karma: 0
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E ljubo ovako. Znaci bild je vrlo lep 
Samo bi ovako predlozio.. Disarm nam nije potreban kod drugog lika.. Pre bih stawio nesto kao sto je rush i tome slichno da prekinemo frenzy i da se trchi ako treba..
Dejan
Ustwari ne.. Ja mislio Coward je elite
opet bih rekao da disarm ne treba zato sto ima malo poveci recharge za interupt i disabluje samo na 4 sec.. to moze lepo da po*ebe warra zbog adrenalina al opet je malo nezgodno da se pogodi.. ljubo pokusaj nesto drugo da uglawis ako se ja ne setim necega
Izmenjeno: III Dejan III, 27.02.08 20:52<br><br>Izmenjeno: III Dejan III, 27.02.08 20:55
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Zapisano
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Administrator je onemogućio javni pristup pisanja.
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